Tag Archive: video games

Awesome proof we landed on the moon

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Surely this is every kid’s fantasy – to be able to drive an awesome buggy not just off-road, but off the planet. The driver of the buggy (or Lunar Roving Vehicle as it’s more properly called) is Fred W. Haise, Jr., Commander of the Apollo 16 mission to the moon. From the footage, you can tell it was taken on another world for a number of reasons. Firstly, the scale of the environment the LRV is driving in – it goes on for miles in every direction. So, either NASA built the world’s largest set to film this in or it actually did take place on the surface of the moon. Secondly, look at the dust that flies out from under the vehicle. Notice how it falls much slower than it normally would. That’s because the moon’s gravity is sixth of that on Earth.  Also look at the way the dust behaves. On Earth, dust kicked up from a vehicle would …

The biology of Pokémon

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Those were the days: training up a super-squad of Pokémon on your Game Boy Classic, draining enough AA’s to power a minor principality in the process. Of course, in the sixteen years since Pokémon was first released, numerous generations of players have discovered the charm of Nintendo’s monster franchise (there’s been a staggering twenty-one games excluding spin-offs since its inception). And so, with Pokémon’s ability to influence so massive, I thought a discussion on how biological concepts are communicated through the games was in order. As anyone still reading will probably know, all the Pokémon games follow the same basic storyline; a central character (controlled by the player) travels through a fantasy world capturing and battling Pokémon in order to level-up and achieve master ranking. Now, the influence of the real outdoors throughout this fantasy region is vast: it’s split into numerous virtual habitats (deserts, forests, icy-mountains etc) and the game’s developers have designed these habitats to accurately reflect the tapestry of …

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